Finally a Sneak Peek for an Update!?


I was busy for the last couple months, but now I can finally update the game. Though no update yet for now, I'm here to give you a sneak peek for what to expect on the upcoming update.

I decided for the game to lean more on Tradewinds series, especially for the traveling system and the random encounter system. But, since I'm not the best structure/background artist, the towns are explorable instead of point-and-click buildings. I've readied up 4 towns for starter, and also the other system, all in action in this video:

Right, the game will also feature randomized town facilities, so each town will start with different available buildings for each player, but you can unlock them later on if you want to, to see how the towns progress as you progress through the questline.

Also, here are the world map and the starter towns:


Yes, I know it doesn't feel like post-apocalyptic yet, I'll upgrade the visual later on when I've done with the foundation's system.

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